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Good News to all Monster Hunter Addicts "like me" Horray!!!

MHP3 is due to release this year, along with the Felyne Diary spin off (August).
Just by watching the video:
- Felyne fighters have remained along with new features currently available to the ChaCha (MH3), boomerang weapon and dancing. Also you can bring 2 fighters during a quest.
- New attack for Gunlance (flip + reload + slash) which can be linked with a shelling attack.
- Two new maps along with some MH3 ones added.
- Naruga Kuruga and Tigrex are the only classic monsters shown, possibility of others not returning including MH3 ones.
- No details of a medium bowgun or customization system.

Confirmed:
- Felyne fighter combat/AI has been revised.
- More emphasis on graphics and sound quality.
- A better communication system is added (probably making use of a keyboard/PS3/microphone on PSP).
- Infrastructure support added.
- No underwater combat, it is to remain exclusive to MH3.
- The game is situated in Yukumo, an oriental village.
- This is a start from scratch, much like MH3 no savefile continuation from MHP2G many new features will be added.
- Felyne fighter armor/weapon can be customised/upgraded adding more depth and attention for them.
- There will be less content (quest wise, which should reflect upon the amount of armors/weapons created) than MHP2G (currently holding the content title, if you exclude Frontier).

- Info on 3 new monster species
---Jinouga: Dragon Wolf type?
---Gavua: Ostrich type?
---Aoashira: Armadillo type?

-12 different kinds of weapons
---Great Sword
---Long Sword
---Hammer
---Hunting Horn/Flute
---Sword & Shield
---Dual Swords
---Lance
---Gun Lance
---Slash Axe
---Light Bowgun
---Heavy Bowgun
---Bow

-A new "Bathing/Spa Facility" feature to replace the Felyne Kitchen
-New fields/environments: A mountain stream and some kind of dried up pond
-A fairly large farm

Trailer:



source: http://minegarde.com/wip/main.php :D

Final Fantasy Agito XIII for PSP

Posted by angelvhin On 10:01 AM 0 comments

Developer: Square Enix
Publisher: Square Enix
Designer: Hajime Tabata (director)
Kousei Itou (producer)
Artist: Tetsuya Nomura (character design)
Yusuke Naora (art director)
Composer: Takeharu Ishimoto
Series Final Fantasy series
Fabula Nova Crystallis Final Fantasy XIII
Platform: PlayStation Portable
Release date: TBA
Genre: Console role-playing game
Mode: Single-player, multiplayer
Media: UMD, Download


Final Fantasy Agito XIII is a video game for the PlayStation Portable which, alongside Final Fantasy XIII and Final Fantasy Versus XIII, makes up the compilation Fabula Nova Crystallis: Final Fantasy XIII so far. The game is not a sidestory to Final Fantasy XIII; it is part of one story which will have shared themes and myths around which all the Final Fantasy XIII games will be centered.Agito is Latin for "to put in motion" (more accurately, "I put in motion"). While a release outside of Japan has not been announced, Hajime Tabata is trying to appeal to the North American players in his direction of the game.

Gameplay

The battle system will be similar to that of Crisis Core: Final Fantasy VII, but will make use of the ATB system and allow control of multiple characters.

A compass has also been revealed in recent screenshots. Characters have been shown traversing dungeons of mechanical foes and soldiers. Playable characters alongside the nameless lead (nicknamed "Card-Kun") are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in Crisis Core: Final Fantasy VII, names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by Weekly Famitsu[5] stated that each of the twelve students will have their own summon that can be swapped out and controlled by the player. The summons can also level up; so far, the only confirmed summon is Odin, used by the de facto main character.

Plot

The game's plot is thought to be "massive" and is still being finalized as of June 2009.The game is set in a magic school named Peristerium School of Magic, and will gradually expand to the larger world outside of the school. It is described as an online RPG, but not "massively multiplayer".It's been recently revealed that Orience is the name of the world, and the antagonizing military country is called Milites. A peace treaty is supposed to be in effect with the four countries, but Cid of Milites has sent his l'Cie soldiers to war with the neighboring countries. Other areas have been revealed recently called Rubrum, Anaze, and Kogai.

From the IGN Impressions of the trailer that was debuted at Square Enix's closed door party, DKΣ3713, it was revealed that there is a militaristic nation that, due to the machination and rallies of their leader, began conquering all of its neighboring nations. The nation went unimpeded until they came across a lone island kingdom isolated from the rest of the continent that was apparently being protected by a giant crystal and is also said to worship a god named Suzaku. However, for reasons unknown, the crystal shatters, seemingly leaving the nation vulnerable to be attacked. The kingdom's fear is realized when a cloaked woman, wielding a "whip sword" along with other blades, appears with a massive army in formation behind her. The trailer continues with random bits of fighting in CG along with gameplay, and ends with the main character sticking a flag in the ground, which is most likely that of the kingdom nation, rallying his allies. It is also confirmed that the nation's military has been destroyed.

Read Article Here

Trailer:



Developer: Marvelous Entertainment
Publisher: JP Marvelous Entertainment
NA Natsume
Series: Harvest Moon
Platform: PlayStation Portable
Release date: JP March 19, 2009
NA April 2010
Genre: Construction and management simulation
Mode: Single-player
Rating: CERO: A
ESRB: Rating Pending






Leaf Valley is in trouble. The heartless Funland corporation is going to bulldoze the town and replace it with an amusement park unless its citizens can find a way to stop them. Players will need to grow crops, raise animals, and mine ores and gems to help save Leaf Valley and their family farm. Along the way, they'll earn money and develop their skills in interactive part-time jobs, and build their relationships with the villagers in order to gain their trust and help. With an open-ended story with multiple endings, how players choose to save the town is up to them.

Story

Jack travels to Sugar Village to pick up his grandfather's stuff after hearing that he has passed away. He learns that the village will be turned into a leisure park. Jack decides to take over his grandfather’s farm and work hard to turn the village around.

Upon arriving at the farm, Jack will nominate to pick up his grandfather's belongings. Jack encounters three "Harvest sprites" and the Harvest Goddess, who ask him to stay on the farm and help them.

The protagonist must once again save the homeland by finding a way to save the village from being torn down to build into an amusement park called "Leisure Land". By choosing different paths, you can find up to 16 ways to save the homeland.

Marriage

Unlike Save the Homeland, Hero of Leaf Valley allows you to marry any girl although it follows the same line as Save the Homeland. This is the list of girls you can marry.

Gwen - A young woman with a big heart who loves the village very much. She is very distant with outsiders and can even have a harsh tongue at times. She loves animals -- especially horses. She is named Sarah in PAL regions.

Laila - Lyla is the owner of a flower shop, she's always happy and smiling. She might be a bit older and more mature than she seems. Lyla loves to dream her days away in her shop and is a very romantic young woman. She dreams of falling in love. A screenshot can be viewed below.

Alice - She a confirmed character that is new to Harvest Moon. Alice is the manager of the company that plans to convert Sugar Village into "Leisure Land", she will occasionally visit the village to cause trouble and hamper progress.

Dia - The spoiled girl who lives at the villa with Gina and Martha. She was left in Martha's care when her parents divorced, and this seems to have left a bit of an emotional scar on her. It will take some patience getting her to open up and realize the mistakes she made, but it will definitely be worth it.

Gina - Gina works in the village alongside Martha. She is a sweet, subservient young woman who had grown up beside Dia as her chambermaid. She always has others on her mind and never seems to stop giving it her all. Gina harbors a secret passion and a wonderful skill for tailor work.

Katie - This young lady loves sweets. She is a precocious 16 year old who wants to grow up before her time. She works with her grandfather in his cafe in the daytime, but is forbidden from entering the building at night when it is transformed into a bar. Sometimes she may be a little too sensitive about her less than wonderful cooking.

Aurelia - Aurelia is a Sister who came to Sugar Valley with Chester. She is always supporting him and follows him wherever he goes. She is a strong-willed young woman with a bit of a straightforward nature, but she displays grace when playing the Ocarina.

Harvest Goddess - The great protector of the land. She has magical powers and gives blessing to the land with nature and beauty.

Screenshot:





































Trailer:
(i think this is trailer is for wii)

source:http://en.wikipedia.org/wiki/Harvest_Moon:_Hero_of_Leaf_Valley


Developer: Square Enix PDD
Publisher: Square Enix
Designer: Tetsuya Nomura (game director)
Tai Yasue (co-director)
Shinji Hashimoto (executive producer)
Patrick Chen (game producer)
Yoichi Yoshimoto (co-producer)
Writer: Masaru Oka
Composer: Yoko Shimomura
Tsuyoshi Sekito
Takeharu Ishimoto
Series: Kingdom Hearts
Platform: PlayStation Portable

Release date: JP January 9, 2010
NA TBA
Genre: Action role-playing game
Mode: Single-player, Multiplayer
Rating: CERO: A
ESRB: RP
Media: Universal Media Disc
System requirements: Official Firmware Update 6.20 (Comes with UMD Disc)


Kingdom Hearts Birth by Sleep (Kingudamu Hātsu Bāsu bai Surīpu) is an action role-playing game developed and published by Square Enix for the PlayStation Portable. The game was released in Japan on January 9, 2010, planned for a Summer 2010 release in the US. Square has planned releases in other territories. Kingdom Hearts Birth by Sleep was also released with a limited edition PSP-3000 as a bundle in Japan featuring designs from the Kingdom Hearts series on its back. Nomura has referred to the game as "Episode 0" saying that the game is on the same scale and plays as big an importance as the console titles in the series, Kingdom Hearts and Kingdom Hearts II.

The game is a prequel to the first Kingdom Hearts game for the PlayStation 2, taking place ten years before the original, and features many previously unseen characters and unexplained plot elements from the original Kingdom Hearts series. The game centers on the journeys of Terra, Aqua, and Ventus, characters briefly featured in Kingdom Hearts II, in their quest to locate the missing Master Xehanort. The game also utilizes an overhauled battle system different from previous games in the series with new elements such as the Command Board, Command System and Dimensional-Links added in.

Setting

Birth by Sleep is a prequel to the first Kingdom Hearts game, taking place ten years prior. Like the other games in the series, the player progresses through a collection of various worlds, based on various locales from the Disney animated features canon: Dwarf Woodlands from Snow White and the Seven Dwarfs; Enchanted Dominion from Sleeping Beauty; Castle of Dreams from Cinderella; Olympus Coliseum from Hercules; Deep Space from Lilo & Stitch; Neverland from Peter Pan (featuring for the first time most of the main island setting new to the series rather than Captain Hook's pirate ship and Big Ben from the first game and Kingdom Hearts: 358/2 Days); and Mysterious Tower from Fantasia. The game also features various new worlds specially created for the series by Square Enix such as the Land of Departure and Radiant Garden. Disney Town, which is the town that surrounds the castle grounds of Disney Castle, serves as the game's minigame world. Worlds such as Destiny Islands and Castle Oblivion also appear in the form of cutscenes, while the 100 Acre Wood from the Winnie the Pooh franchise, which had appeared in most other games of the series, only appears as a Command Board in Birth by Sleep.

SEE FULL ARTICLE AND SOURCE HERE

Screenshots:






























Trailer:

Hexyz Force

Posted by angelvhin On 1:44 PM 1 comments


Developer: Sting Entertainment
Publisher: Atlus
Platform: PlayStation Portable
Release date: JP November 12, 2009
NA May 25, 2010
Genre: Role-Playing Game
Mode: Single-player
Rating: CERO: B
ESRB: Rating Pending
Media: UMD, Digital Download







Long ago, Norvia, the Goddess of Creation, descended from the heavens. Using the Holy Vessel, a divine chalice charged with all Force (the spiritual energy in the universe), she created life and the Divinities, shepherds of existence. For a while, all was good. After a time, Delgaia, the God of Destruction, brought about a great calamity known as the Gods' Remorse. He intended to return all Force to the Holy Vessel, returning Berge to the void. The Divinities sacrificed themselves to defeat Delgaia, delivering Berge from doom and sealing the God of Destruction away deep within the earth.

As Berge lay in ruin, a result of its bitter war, Norvia made a covenant. She would restore Berge to its former beauty on one condition. An Hour of Judgment would eventually come to pass, and in it, the world would have to decide its ultimate path: creation or destruction.

Game Play Features

* Two-sided fantasy adventure--A rich fantasy tale told in two wholly separate yet intricately intertwined parts. Play as Cecilia, a young cleric, or as Levant, an elite knight, as they unravel the mysteries of their world's impending destruction. Each side of the story takes approximately 25-30 hours to complete, for a total of 50 hours of engaging RPG play.

* Smooth and Streamlined--Get caught in the fun of RPGs, not the hassles. An extraordinary level of polish provides players with quick, stress-free battles, flexible strategy, and virtually no load times with a special option that allows players to install the game from UMD onto a Memory Stick.

* Gorgeous presentation--Adventure comes alive with approximately 20 minutes of anime movie cutscenes beautifully depicting the struggle of Creation versus Destruction. Game events unfold inside a huge and colorful 3D world, amplified by detailed characters and a sweeping musical score.

Screenshots:
































Trailer:


source: www.neoseeker.com

Prince of Persia: The Forgotten Sands

Posted by angelvhin On 10:04 AM 1 comments




Genre: Action
Publisher: Ubisoft
Online Play:
Local Play:

Release Date: May 11, 2010
MSRP: $39.99
Also on: PS3, X360, Wii, DS
ESRB: RP-T+






Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation, the Prince will embark on an epic adventure in which he will learn to bear the mantle of true leadership, and discover that great power often comes with a great cost.

Other Versions:

The DS, PSP and Wii versions are developed separately and will feature different gameplay than the Xbox 360, PlayStation 3 and PC versions.

In the Wii version of the game, the Prince will wield three new powers: a Sand Ring, serving as a wall grip to ascend areas where there are no ledges or grips; a pillar to get higher; and a protection sphere to avoid falling or getting caught in traps. These three magical sand powers will serve both in navigation sequences, during combat and also to solve puzzles. The source of these three new powers is a magical phial discovered by the prince.Later in the game, the challenges will necessitate the player to combine all of the three powers.With time, the powers will be found to have more than one specific usage; according to Nintendo Power, the Sand Ring will eventually serve to activate some special power crystals.

Combat in the Wii version makes use of the Wii's motion sensing capabilities. A flick of the Wii Remote will swing the Prince's sword, and the same gesture with the Nunchuk will make him throw a punch. The rest of his combat moves (like rolling, blocking, etc.) will simply use buttons, as the developers didn't want to make the game exhausting by overusing motion controls. According to Nintendo Power, the swordplay does feel similar to the previous installments. From time to time, certain foes will have a blue aura surrounding them, meaning he is the "leader" of the group of enemies; bringing the player to the use of some strategy: if you kill the leader, the other enemies will flee instantly. Using a Sand Ring on an enemy will freeze him for a brief period of time.

The Wii version will also feature a cooperative multplayer and will include the Super NES version of the original Prince of Persia.


Trailer:



source:http://en.wikipedia.org/wiki/Forgotten_sands